Contents
This is a draft. Numbers marked † are proposals and may change before launch. Nothing in this document is an offer to sell anything or advice to buy anything. Section 13 lists the ways this can go wrong. Read it first if you are here for the token.
3. The place
3.1 Coordinates
Elsewhere is at latitude 0, longitude 0. Mapmakers call this spot Null Island, because badly formatted location data ends up there. It belongs to no country, which suits a city meant for everyone.
The city clock is UTC. The sun in the 3D city follows UTC, so it gets dark in Elsewhere at the same moment for everybody, wherever they are. Daily resets happen at 00:00 UTC.
3.2 Streets and addresses
Two roads cross at the centre. Equator Avenue runs east to west. Meridian Street runs north to south. They meet at Zero Plaza, where a lighthouse named Soul stands in for the old buoy.
Every plot has an address made of two numbers: how far north or south of the Equator it is, and how far east or west of the Meridian, counted in plots. 3N 7E is three plots north and seven plots east. The four quarters of the city (NE, NW, SE, SW) will develop their own character over time.
3.3 Growth
The city grows outward from Zero Plaza in rings. Earlier arrivals live closer to the centre. The order in which plots are handed out is a fixed public rule, so given the list of arrivals, anyone can recompute who lives where. We will publish that rule as open-source code.